Released: Waterweb 1.0.0
Posted August 30th, 2010 by handyman
Ok, I switched the Mac and PC versions.
Released: Waterweb 1.0.0
Posted August 29th, 2010 by handyman
Waterweb is now available for download.
Healer "shop"
Posted August 24th, 2010 by Celtic Minstrel in
Dialog code for adding a fully-functional healer to your scenario
Deactivated Rune
Posted August 22nd, 2010 by Duck in a Top Hat
I needed a graphic for a rune after it had been deactivated, and I could have sworn I had seen one somewhere. So, I spent about an hour looking for one before I realized how simple it would be to just make one. So I did.
Anyway, here it is.
Anyway, here it is.
Blades Forge briefly broken
Posted August 21st, 2010 by Arancaytar
You may have noticed that the site was behaving oddly in the past few days.
Last week, I realized I had not applied a Drupal software update to the Blades Forge in quite a while. That's bad, because these software updates often fix security problems. Since this site is deployed using the Drupal CVS repository, updating it is as easy as running "cvs up".
While running the core update (which went well) I decided to update the numerous addon modules as well. While doing that I managed to make a whole series of mistakes that led to deleting all addon modules (mental note: stay away from your website after 2 AM, and avoid many tears) ...
Since I had a list of the modules that were there, downloading them again was just a nuisance, but no big deal. Unfortunately, there were some holes in that list, so several modules were not downloaded. These were the "imagefield" and the "computed_field" module.
The immediate effect was that all graphics data (scenario icons and custom graphic sheets) were no longer displayed, though they were still in the database, and the Scenarios overview was empty, because "computed_field" was needed to determine whether or not a scenario was released.
A third problem was that I lost several customizations made to the addons, which were not in the official code. One of these was a feature that allowed text fields with a specially selected format - which was required for the "Avernumscript format" field in custom script nodes. The effect was that script content was no longer loaded or displayed.
Fortunately, I had a patch file that made that particular change, so I could reapply it to the official code, and now scripts work again.
If anything still does not work, then please drop me an email.
Last week, I realized I had not applied a Drupal software update to the Blades Forge in quite a while. That's bad, because these software updates often fix security problems. Since this site is deployed using the Drupal CVS repository, updating it is as easy as running "cvs up".
While running the core update (which went well) I decided to update the numerous addon modules as well. While doing that I managed to make a whole series of mistakes that led to deleting all addon modules (mental note: stay away from your website after 2 AM, and avoid many tears) ...
Since I had a list of the modules that were there, downloading them again was just a nuisance, but no big deal. Unfortunately, there were some holes in that list, so several modules were not downloaded. These were the "imagefield" and the "computed_field" module.
The immediate effect was that all graphics data (scenario icons and custom graphic sheets) were no longer displayed, though they were still in the database, and the Scenarios overview was empty, because "computed_field" was needed to determine whether or not a scenario was released.
A third problem was that I lost several customizations made to the addons, which were not in the official code. One of these was a feature that allowed text fields with a specially selected format - which was required for the "Avernumscript format" field in custom script nodes. The effect was that script content was no longer loaded or displayed.
Fortunately, I had a patch file that made that particular change, so I could reapply it to the official code, and now scripts work again.
If anything still does not work, then please drop me an email.
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Check for Cursed Item Equipped
Posted August 21st, 2010 by Niemand
This snippet checks for whether any party member has a cursed item equipped, and if so determines the character and slot of the first such item.
Read Integer from User
Posted August 21st, 2010 by Niemand
This snippet can read in a number entered by the player.
Platform Auto-detection
Posted August 21st, 2010 by Niemand
This segment of script can detect (heuristically) on what operating system and hardware combination the game is being run. This is useful for configuring platform-specific memory staining hacks.