Terrain
Floating Logs
Posted December 27th, 2008 by Niemand
Sets of logs which look like they are floating when placed on top of water.
- 5 comments
- 40 reads
Animated firepit
Posted December 2nd, 2008 by Nikki
This was mashed together from a BoA (the firepit) and GF4 (the smoke) graphic. It looks pretty good in-game, too.
Outdoor Dead Trees
Posted October 24th, 2008 by Ephesos
Remember those trees I made a long time ago? Remember how there were some de-foliated versions, but I was too lazy to make outdoor versions of them? Well here you go.
For the record, they look slightly better with an icon adjust of 16 or 24, to even out the lighter colors. And icons 3 & 5 have trees only one pixel wide, so they look odd against some of the floors. But you can figure it out, I'm sure.
For the record, they look slightly better with an icon adjust of 16 or 24, to even out the lighter colors. And icons 3 & 5 have trees only one pixel wide, so they look odd against some of the floors. But you can figure it out, I'm sure.
Snowman
Posted September 28th, 2008 by Arancaytar
A decorative snowman, grabbed from a screenshot of Blue Byte's Settlers IV.
Candlestick
Posted September 9th, 2008 by Nikki
Another graphic to brighten up (pun) a church or chapel. The candle itself is a BoA item, the candlestick was drawn by me.
Red cloth altar
Posted September 9th, 2008 by Nikki in
An edit of a BoA original - a colour-shift of the cloth (red is much nicer), and then a few alterations with trinkets placed on top (candles/religious symbol).
- 1 comment
- 91 reads
Wrought Iron fence gate
Posted August 21st, 2008 by Thralni
This wrought iron fence gate is supposed to go with my wrought iron fence graphic, which is uploaded to this site too. It uses exactly the same icon offsets to create west and north facing variants:
There are four editor icons included. Should you indeed want to use the fence
for all directions, make four entries in your scenario's datascript: two for icon 0 and two
for icon 1. Then paste the following at one of entries for icon 0 (makes gate facing south, facing north):
te_icon_offset_x = 18;
te_icon_offset_y = -12;
And paste the following at one of entries for icon 1 (makes gate facing east, facing west):
te_icon_offset_x = -18;
te_icon_offset_y = -12;
There are four editor icons included. Should you indeed want to use the fence
for all directions, make four entries in your scenario's datascript: two for icon 0 and two
for icon 1. Then paste the following at one of entries for icon 0 (makes gate facing south, facing north):
te_icon_offset_x = 18;
te_icon_offset_y = -12;
And paste the following at one of entries for icon 1 (makes gate facing east, facing west):
te_icon_offset_x = -18;
te_icon_offset_y = -12;
Wrought iron fence
Posted August 21st, 2008 by Thralni
This fence is something I made for my scenario The Wolf at the Door. It appeared that people wanted it though, so I put it up at my own website and later here too.
- 6 comments
- Read more
- 110 reads
Twilight Doodads
Posted August 4th, 2008 by w-dueck
I said I'd make it, and here it is. My first BoA terrains.
Outdoor Armies
Posted June 17th, 2008 by Jemand
It occured to me that there are several scenarios that have large battles outdoors. There are only 8 set outdoor groups, so I thought that using terrains as troops would make some sense. I made these awhile ago for a scenario idea that never went anywhere, so maybe someone else can use them.
- 1 comment
- 92 reads