Original Nethergate Graphics
Posted August 15th, 2008 by Ishad Nha
These are some of the graphics used in the original version of Nethergate, as far as I know they have never been used in subsequent Spiderweb games. You won’t find them in the Data directory of the game because they were compiled right into the program itself. Using the freeware program Resource Hacker I was able to view and copy them.
They also have shadows, like all graphics in the original Nethergate, I don’t know that it makes much difference.
Editor icons in the original Nethergate were only a quarter of the size of their BoA equivalents, this will take some time to sort out. I have had a stab at this, editor icons are always a pain.
Certain of these graphics are already found in the Terrain folder of BoA. Others occur there too but they are in different colors or they might be in notably different shades..
I don't currently have the palisade walls totally figured out but the following offsets are the best I have, they do leave obvious gaps between wall sections:
north wall
te_icon_offset_x = 23;
te_icon_offset_y = -16;
west wall
te_icon_offset_x = -23;
te_icon_offset_y = -16;
South and east walls don't need any offsets.
They also have shadows, like all graphics in the original Nethergate, I don’t know that it makes much difference.
Editor icons in the original Nethergate were only a quarter of the size of their BoA equivalents, this will take some time to sort out. I have had a stab at this, editor icons are always a pain.
Certain of these graphics are already found in the Terrain folder of BoA. Others occur there too but they are in different colors or they might be in notably different shades..
I don't currently have the palisade walls totally figured out but the following offsets are the best I have, they do leave obvious gaps between wall sections:
north wall
te_icon_offset_x = 23;
te_icon_offset_y = -16;
west wall
te_icon_offset_x = -23;
te_icon_offset_y = -16;
South and east walls don't need any offsets.
Full Sheet: