(Was created using my Weather Template. Some of the instructions here are copied verbatim from there.)
An incredibly simple fog/steam/falling snow set - I basically created it by making the barriers in BoA monochromatic and then applying the Weather Template to it.
Use the following definition for the first terrain:[avernumscript] beginscendatascript; // Ignore; this line is for the syntax highlighter. begindefineterrain ?; import = 0; te_name = ?; te_which_sheet = ?; te_which_icon = 0; te_ed_which_sheet = ?; te_ed_which_icon = 0; te_anim_steps = 4; te_draw_on_automap = 0; te_can_look_at = 0; // BoA bug: te_can_look_at has no effect on slots: // 425, 430, 450-451, 456-459, 469-471, 485-486, 490-495 (Thanks, Dikiyoba).[/avernumscript]For each subsequence terrain definition, increase the value of te_which_icon by 4 (or whatever your te_anim_steps is), and the value of te_ed_which_icon by 1.
When placing the fog/steam/falling snow, use the 2D view on the Editor. For the best effect, match up the 'f's with each other. That is, place the fog/steam/snow with 'f's on the north, east, and south when there are other fog/steam/snow placed to the north, east, and south. This will ensure that the entire effect will look natural rather than blocky.
Original Description
An incredibly simple fog/steam/falling snow set - I basically created it by making the barriers in BoA monochromatic and then applying the Weather Template to it.
Use the following definition for the first terrain:[avernumscript]
beginscendatascript; // Ignore; this line is for the syntax highlighter.
begindefineterrain ?;
import = 0;
te_name = ?;
te_which_sheet = ?;
te_which_icon = 0;
te_ed_which_sheet = ?;
te_ed_which_icon = 0;
te_anim_steps = 4;
te_draw_on_automap = 0;
te_can_look_at = 0;
// BoA bug: te_can_look_at has no effect on slots:
// 425, 430, 450-451, 456-459, 469-471, 485-486, 490-495 (Thanks, Dikiyoba).[/avernumscript]For each subsequence terrain definition, increase the value of te_which_icon by 4 (or whatever your te_anim_steps is), and the value of te_ed_which_icon by 1.
When placing the fog/steam/falling snow, use the 2D view on the Editor. For the best effect, match up the 'f's with each other. That is, place the fog/steam/snow with 'f's on the north, east, and south when there are other fog/steam/snow placed to the north, east, and south. This will ensure that the entire effect will look natural rather than blocky.