plant

Dead potted plant

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An edit of the potted plant graphic, now it's a dead potted plant.

Here's some code for in your scenario data file:

begindefineitem 445;
import = 407;
it_name = "Dead potted plant";
it_full_name = "Dead potted plant";
it_floor_which_sheet = 523;
it_floor_which_icon = 0;
it_inventory_icon = 0;
it_identified = 1;

Outdoor Dead Trees

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Remember those trees I made a long time ago? Remember how there were some de-foliated versions, but I was too lazy to make outdoor versions of them? Well here you go.

For the record, they look slightly better with an icon adjust of 16 or 24, to even out the lighter colors. And icons 3 & 5 have trees only one pixel wide, so they look odd against some of the floors. But you can figure it out, I'm sure.

Lilacs

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These are an edit of an original BoA graphic - one of the herbs, though I forget which one. I've used it in several scenarios, including TV and KH.

Alchemy Dialog Pics

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A set of dialogue pictures for alchemy ingredients (and a few other herbs) for use when the party finds a patch of herbs while wandering outdoors.

New Trees - Outdoors

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Outdoor versions of the new tree set. 2-icon graphics are pretty obvious.

New Trees - sans leaves

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The same set of trees I already made, but without those pesky leaves. This is actually how I started to make those trees, and I just painted the foliage over the branches.

New Trees

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A new set of trees I made from scratch.
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