All Scripts
| Title | Script Type | Decription | Author | Submitted |
|---|---|---|---|---|
| abilswitch | This script allows a creature to cycle through up to 12 special abilities while fighting. | Niemand | 2007-12-06 | |
| Altnpc | An alternate version of basicnpc that adds several useful and widely applicable functions. | Lazarus | 2007-11-04 | |
| Appearance Tester | This snippet goes in a town script, and allows you to test the appearance of a creature in all its poses in sequence. It'll put a bubble over the character to indicate which pose it's in (though that should be obvious), and it'll pause after testing each full post set. Works best for creatures with the larger sheet size. To be properly used, you need to change the force_view_center call to the appropriate square, and naturally change which_char value (6) to the character number you're looking at. Also, the character in question should probably be made to stand still. Other than that, slap it into the town and it should work just fine. | Ephesos | 2007-11-04 | |
| Change Light (Mac) | This snippet can be used to set the light level in the current town. | Niemand | 2007-12-31 | |
| Change Light (Windows) | This code snippet allows you to change a town's light on the windows version of the game. | Lazarus | 2007-12-30 | |
| Clear Automap (Mac) | This snippet clears the party's automap on the Macintosh version of the game. | Niemand | 2007-12-30 | |
| crimedoor | A door that raises the crime level in the town when unlocked. | Nioca | 2007-12-25 | |
| Crowd Generator | Generates crowds of townsfolk / generic NPCs. | Lazarus | 2007-12-14 | |
| Data Corrections | This script corrects a number of errors in the core scenario data. | Celtic Minstrel | 2007-12-30 | |
| dontkillme | If you kill this character, something very bad will happen to you. | Nemesis | 2008-02-24 | |
| door.txt | An alternate and compatible door.txt - monsters can open/bash/pick-lock doors when adjacent to them (bashing/picking-lock only if the creature is hostile) - multiple doors (up to 8) can share the same SDF for their lock status, this is the door index in memory cell (4) (this can save a lot of SDFs when there are many locked doors in a town) - doors can be locked back with the corresponding key (special item) and with lock-picking | goofy | 2008-06-16 | |
| Door.txt | A modified door.txt. Allows you to set up doors to run a state in the current town script upon being opened. It's a tiny edit, but one with a lot of functional potential. | Ephesos | 2007-11-04 | |
| elitenpc | A general purpose creature script that offers improved flexibility and targeting over basicnpc. | Nioca | 2008-01-01 | |
| Flexible Sign Script | First, I completely forget how this works. I'll try to create a shortie that serves to highlight it. | Jumping Salmon | 2007-11-08 | |
| flipflop | This terrain script changes the spot it is on based on a stuff done flag. A primitive, but highly flexible way to make persistent and reversible changes in towns. | Arancaytar | 2007-04-19 |